I know that type of collisions, but they seem not to work with Circles
How do I get the area? I forgot… it was the radius times pe or something like that right?
Pi times radius squared.
Oh yeah it was pi not pe… I’m dory rn…
Does what I said make sense? I tend to over-explain stuff…
Yeah! I’m naturally very good at understanding…
Ok and how do I use it to detect collisions?
Like u said that when it is inside that area, it would be detected, but using what formula? @BumpSplatGaming.Co
You need sine and cosine for the detection.
Ohhh, this is getting interesting…
Is it working?
Nope idk the formula…
This is what I got, you know how to open this projects right?
But I got a question, if y variable is equal to y position, how does this work?
Oh and have u checked the project I linked?
160th post boi