ADOFAI in Hopscotch Dev Log

Hello! I’ve been making ADOFAI in Hopscotch for a bit now, and decided that I’ma make a dev log for it. I will occasionally post a playable demo every now and then, but I’m treating this project differently, making small changes.

Name of Project: Haven’t really decided on a name yet but “ADOFAI in Hopscotch” seems suitable.
Most recent demo: A Dance Of Fire And Ice Demo

What would you like to be tagged for?
  • Tag me for any small dev logs.
  • Tag me for any big dev logs.
  • Tag me for new demos/updates.
  • Tag me for any full releases.

0 voters

note to self: people not in the tag list

@/braynee202

All of these videos have been posted to Videos Created By Hops!.

Here's some videos in order of when they were uploaded

that's not how adofai works - YouTube

A Dance Of Fire And Ice - YouTube

randomly generated track - YouTube

tried to rotate - YouTube

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee - YouTube

rotation show off - YouTube

the random track again - YouTube

10 Likes

Just for fun, try to guess what each icon means! (not tagging anyone for this)

Note that the blank tile technically counts as an icon, and all icons on yellow tiles can’t be seen without debug mode.

Put your answers inside a dropdown like this
5 Likes
Guesses
6 Likes
Summary

(BLANK) is a tile
:arrows_counterclockwise: is restart
:fast_forward: is skip/forward
:rewind: is back
:movie_camera: is angle change
:art: is customisation
:dizzy: is idk
:national_park: is map
:zap: is idk again lol
:movie_camera::arrows_counterclockwise: is rotate camera angle a certain amount
:movie_camera::repeat_one: is spin camera angle
:movie_camera::asterisk: is camera angle reset
:triangular_flag_on_post: is finish

4 Likes
Answers
5 Likes

so it turns out that the magic track does NOT end spinning outwards since there was a bug that caused speed ups and speed downs to cancel any twirls

4 Likes

SMALL DEV LOG
midspins are real now

This will be posted to Videos Created By Hops!.

might make holds, but not making the triple planet mechanic any time soon
(oh btw there’s a cool trail now)
(if you’re wondering, the midspin angle is 180, but in the data string it’s “MID”)

Tag list

@Viridescence
@braynee202
@bing
@ClownPig
@MarkerGames

6 Likes

Wow that is SO cool!!! :0
Can’t wait for it to be public! :laughing:

3 Likes

Alright, I need public opinions. I want to add hit sounds whenever you hit a tile (since this is a rhythm based game after all), but due to a delay whenever you hit a tile it messes up rhythm perception (or, at least for me and someone else not on the forum).

if you need a reference, the last video I posted (the post above) has a video with the hit sounds

This might drastically affect the outcome of the game, and I’d rather be safe than sound.

Remove the hit sound?
  • Yes
  • No
  • Other (reply)

0 voters

Tagging everyone since this might affect the game deeply

@Viridescence
@StarlightStudios
@braynee202
@C.H.Rissole
@bing
@ClownPig
@KingGuin87
@MarkerGames
@Alboy

4 Likes

Please only tag me for game releases/ when this game is done.

3 Likes

Maybe add different songs in the future, or just make ones of your own. I can help you with that, and when you mess up, you can probably add a minor arpeggio when you mess up.

3 Likes

I’m most likely gonna add an option to change the language to Korean and back, since from what I know ADOFAI has both an English and Korean community

unfortunately, I don’t know Korean, so I’ll end up looking up single word translations or using references from the actual game (since Google Translate isn’t that great)
if anyone would like to help translate that would be amazing but for now I’ll stick to basic translations

4 Likes

Uhh, I’ll try and ask my Korean friends if that’s ok? They can talk to you about it…

3 Likes

sounds good

2 Likes

Prolly tmr if we can talk

1 Like

I’ll try

1 Like

zoom in

2 Likes

SMALL DEV LOG
wasn’t sure whether to have this be a small or big dev log but it really isn’t that significant so it’s a small dev log

finally started working on the menu

Tag list

@Viridescence
@braynee202
@bing
@ClownPig
@MarkerGames
@Henry

4 Likes

I quite literally just made everything super big

fire object

main title text

4 Likes

SMALL DEV LOG
I’ve made tile functions run separately meaning that I can fit as many events I want into a tile! [1]

unfortunately, this means level data will be much more longer, but that’s fine
image

I’m also planning on adding checkpoints into the game (and development on the first “boss” level has started)

Tag list

@Viridescence
@braynee202
@bing
@ClownPig
@MarkerGames
@Henry


  1. well no, but it’s still cool being able to do 5 events at once ↩︎

7 Likes