Here you go. I gave it one try:
The young Hops here have to have better reflexes than this old guy…
Just a note: the When Bumps rule causes lag (the 2D car slows down momentarily) when the objects are close to collision, i.e. when the 2D passes by the 3D car in the other lane. Have you noticed this?
If the When Bumps rule is replaced with a Conditional (“math”) Rule the lag can be avoided. Let me know if you’re interested and want help.