This is the updated version
Check the code to learn
I can't view it because I haven't updated my game yet
Feedback: The left and right buttons turn your character a bit slow. Maybe fix that?
It's just a code demo, not a game.
It's for educational purposes only.
I mentioned I would've coded differently and use cos/sine if was making an actual game.
Oh, that makes sense.
This uses Cos/Sine
The 1 is just shown to show the trees position on the map/radar
The number 1 doesn't need to be visible
The 1 Y position is shown at the top
The 1 turns in a large circle bigger than the screen.
The code is easy.
Set a sprites x position to 1 x position
Forever, when 1 y position is less than ?
Else show sprite
That looks great :D
I wonder if one could use size for walking forwards and backwards.
Can you make a tutorial in a new subject.
Just use cos/sine to make a sprite curve from one side tithe other, about a quarter circle.
Forever set a tress X pos to the sprites X pos
Forever if the sprites Y pos is less than ?(its lowest point when it touches the screen edge)
Hide the tree
Else show the tree
You can make a more professional version of this
This is easy to do
That would be hard
Sprites behind would have to get smaller as the sprites in front get bigger.
You mean for my tutorial topic?
Yes for your tutorial topic.
Make it sound easier than I typed here
Would you be able to explain the code a little better, I don't really know what it does XD
You know how to use cos-sine to make a sprite rotate around in a large circle?
But not semi circles though I could probably figure it out
This isn't a semi circle.
The circles just bigger than the screen
Just press the left/right arrows to increase/decrease the turn value
Forever set a Trees X position to the 1 x position
Forever if the 1 Y position is less than?(whatever it's Y position is when reaches the screen edge)
Hide the tree
Show the tree
can you give me the name of your project? it sends me to the following tab.