I don’t know
Those tips are good, but I disagree with some of them. I’m not going to pretend I’m a genius who knows everything about collars (because I don’t), but I’ve failed leading competitions before and I learned some interesting things from it.
My tips would be:
- Keep it interesting - Give an interesting topic that grabs attention immediately. Marketing your collab is important
- Make it very easy for people to start coding - A problem I find is that many people just don’t get the motivation to start, so help get them motivated.
I’m working on a competition that will have a “screenshot rule”. The idea is to have the contestants share a screenshot of their project progress so that they have a reason to start on time.
- You probably don’t have to ask for judges - I’ve realized that you will never have a lack of judges and that people will ask to judge without you asking them to ask you.
- Keep it personal - Engage with everyone and don’t act like you are superior to everyone. You are not a big boss and nobody on this forum wants to be treated like a little kid
That’s it. I may have more once my next competition is over.
Where is my prize
ah but the due date was March 3rd
You made it on June. How could it be March 3rd
This could still help a lot of users
This would be very useful
That is the most convincing argument I have ever seen
Bump this is useful
I feel that everyone who hasn’t read this yet should read it.
Ok I’ll really go to bed now.
Why do I feel like this is very important right now?
because because there are a lot of comps rn
The pixel art comp I hosted back in September was surprisingly successful thanks to these tips. If I ever decide to continue it (probably when there is only one or two comps going on and not five or more lol) I will continue to reference these.
Thanks @Nobody for putting your time, effort, and experience into this. (;
Why is this so funny to me
Nice and helpful