-1 is here... +2 has come... The Battle of Hopscotch has Arrived!

bsgc_was_here

#438
*burps*

I already have my project in


#439

Ai thought it was supposed to be a collab, but it doesn’t matter.


#440

@Ana did you get my email?


#441

Um… I have a bug in the code and I don’t know how to fix it…


#442

Publish the project as a wip, and I might be able to look at it.


#443

What if the -1 sees it @Stylishpoopemoji33


#444

Publish it, copy the link, unpublished it, paste the link here, once i have the link, delete the post.


#446

Whenever it goes to the next level only one (bear) pops up instead of multiple


#447

I never got it. Sorry. Let me tag u on a wiki so u can give it to me…


#449

I have it.


#450

Can you help?


#451

Done. I have it.


#452

I will try… I will publish link here, then you do the same thing I did.


#453

4 days to round 1 deadline everyone!


#454

I will look at it later. I’m in class now.


#455

Is it ok if I give the link to BumpSplat to look at?


#456

Ok. Whenever it is the next level I need multiple enemies to pop instead of just one. Here is what I did and somehow it didn’t work:
Check once if : loop3 /=/ 1
Set loop3 to 1
Check once if : Clone Index <= Level
Set invisibility % to 0


#457

I looked already… sorry.


#458

How many do you want on level one, and how much do you want it to increase by?


#459

I want for example basically the amount of enemies is the level number for example
1 enemie on level 1
2 enemies on level 2
3 enemies on level 3