@MudFlowerCat I imagine this is true for many schools. As an admin you can restrict in-app purchases. I’d love to learn more about your school’s experience. If you’re allowed to, email me at email@example.com and I can give more info about this.
@ThinBuffalo Ah yes, that would be useful. If we don’t uncover a ton of bugs in QA I’ll see if we can get this in @awesomeonion is going on vacation so we have to be even more judicious than normal in prioritization unfortunately.
Good catch with the +/- button. Thanks!
Re: ghost block: interesting! Playing around with this, it appears that when you drag into the “else” of an if/else block, whatever was immediately below the block you selected becomes transparent. I don’t get this same problem when dragging above/below in the code or into another when. Do you?
Re: missing blocks—ugh! I have experienced this and fielded reports from other Hopscotchers. As you noted, it’s really hard to replicate. We did something with 3.20 where we auto-replay a project if the web player experiences an error. (You used to immediately get a womp error message, when in most cases, restarting the project will fix the problem). Perhaps this changed caused the issue.
If anyone is able to reliably reproduce the bug where, upon playing, the screen is blanking or missing objects, we’ll gladly fix it!
@SkyFrost Awesome! Thanks for your help.
@MR.GAM3R Glad to hear it! And yes, we often test with an iPad2 and know how painful this is. Thanks for catching the swipe down to dismiss. That’s an important feature. I think the portrait keyboard begins this way. Thanks for raising.
@Stradyvarious Yes, collision masks and clones cause lag. We changed the pre-filled “When bumps” parameters from to addresss this, in part.