I need help with my potato farm game. @OMTL @POMTL @TheCoders
(I’m sorry if I am breaking a guideline or I tagged you twice or three times)
I have quite a few variables in this game and I plan on making copies of their variables for each potato. The way Iceant the game to work is randomly every 2,500-5,000 milliseconds, the specific potato will appear, when it is clicked, it will increase your score by one and the potato will disappear. I need to copy this code for each potato! But I get so confused with the variables! I need some help and I will make sure to give credit to anyone who helps!
A list of variables:
Variables Currently In The Game:
Potato Count(The number of potatoes in inventory)
Potato 1(The variable showing when potato 1 is available to be tapped)
Tapped 1(The variable that activates after potato 1 is tapped)
Potato 2(Same as potato 1 but for potato 2)
Tapped 2(Same as potato 1 but for potato 2)
Diverse potatoes(An upgrade that has not been added into the game yet but will increase the value of potatoes)
Duplicates of each variable for each of the other 7 potatoes!
(Starts tagging friends)
Help me with this game!
YO sup scotch tape
(Throws a table)
(Throws a house)
(All aimed at Glamper)
Can we actually get to the debugging part of this conversation?
I’ll try to find all the bugs when I get me iPad
Thanks friend who doesn’t call me annoying names!
And literally, Glamper, why don’t you call ScotchHopTeam Scotch Tape? Like really?
This post was flagged by the community and is temporarily hidden.
I am flagging you…I want to debug this game but you just messed up this!
Gobli plz flag the post it is off topic!
@Gobli09 plz flag the posts that Glamper made! They are off topic!!!
I think we should think more on the debugging and not on Magic scotch tape xD
the one about scotch tape and camping/glamping or which other ones?
The two most recent ones.
Sorry @glam_unicorn , I’m going to flag you for being off topic…
Tapped 1 and 2 are unnecessary.
I think I fixed the first and second potato.
Instead of tagging OMTL or POTML, use CodeHelp.
Did that help, @HopscotchRemixer?
Thank you so much @sophia71205 I will give credit in the next version of the game!