Since there are bugs with “bump” in HS, I decided to make this tutorial.
@BlastFusion Hope this will help you to fix “Minecraft Parkour”
Great tutorial!! I have used this method many times to make games, especially with clones! It is helpful with clones so that when something bumps one clone, they don’t all respond. Thanks for sharing, this is a great tutorial!
I agree with @Madi_Hopscotch_! This is a really good tutorial, thank you for sharing it to the community!
This is super useful, thank you for making fun his. It’ll definitely come in handy. :D
No problem, @Madi_Hopscotch_, @William04GamerA, @Dude73!
I used a similar method back in September ish to get a less laggy game.
Now you can do when self is tapped.
Great topic! Ive used something similar once or twice
Thanks thanks thanks!
Would this work in an older version?
A slightly simpler method:
This is actually “when is touching”. For “when bumps”, modify the code to this:
Oops, I meant to say in my above post that if something BUMPS a clone, not TAPS. You are right, if I wanted to tap the clone then I could just use ‘When self is tapped’. Thanks, I just fixed my post.
Oh. Yeah, then you would use this.