@t1_hopscotch, I'm working on a game without self (so that there would be less lag, less load, smaller file sizes ect.) and I have cloned an object, and set its position to the original.
Set position X:
x position + 3, Y: Y position
This block is in the "Object is cloned" rule. It is setting position to the original non cloned version.
But, I put a repeat forever block over this since the original will be moving a lot. The clone seems to be moving right. I know what is going on though:
Since there is no self reference it is setting position to the clone.
How can I execute this block for the cloned object to permanently be at the original x's position + 3, without moving?