Okay – let’s look at the code again.
Most of the code looks normal, but then we look at the set position block. It’s really quite simple, once you understand it. Put a cos math operator in the X position area. The first number of that cosine math operator is telling the circle how wide it is going to be (because it is in the X position). The second number is a variable that constantly increases. This keeps the object from simply staying in the same spot. And the third number is the position of the center of the oval. Set this to whatever the X position is of your text object. The exact same thing applies to the Y position, except for instead of putting the cosine operator in, you put the sine operator in. The rest is the same.