Hi, here is a project demonstrating the issue & solution: https://c.gethopscotch.com/p/ygoxut9jj
The text object sets a value "Distance" to 160 in a When Game Starts, but after a Wait block. The first jeep has When Game Starts -> Move Forward [ Distance ]. The second jeep has When [ Distance ] =/= 0 -> Move Forward [ Distance ]. The first jeep moves forward 0, the second jeep moves forward 160. This is because at the time the game starts, the value of Distance is 0. You have to wait for that value to change before moving forward to move with the correct value, 160.
An aside: since the rule "When [ Distance ] =/= 0" will keep evaluating over and over, I stuck a Repeat Forever at the end so it would get stuck there, but there are more elegant ways to handle this.
Hope this helps!