I sent this to THT:
This is what I was doing when the bug happened:
I heard a few rumours that my Minecraft parkour game isn't working in the new update, then after I updated the app, Minecraft parkour was screwed up.
[Tell us here what happened when you experienced the problem in as much detail as you can.
So, I'm really sick of coding at this point. I mean, there isn't a fault in my code.
Just play and you'll see. When the player jumps on the platform they die. The dying process of the game works by the player bumping an orange line that is across the screen - this line is 98% invisible. (This line determines game over) But, when you bump this line, the game checks that you are NOT touching platform 6 (the one you jump onto) and also that you are NOT touching platform 7 (the one you start on) if the player bumps platform 6, the next level should activate.
If the player bumps the orange line and they are not touching platform 6 and 7 they die
When you jump onto platform 7 (just tap jump) (this is the one you start on), everything is fine. But when you jump onto/touch platform 6, you die.
How have I worked around this?
A. Tried moving the platforms up
B. Removed the orange line and observed what happened: when you jump onto the platform (6) (which then the game should activate the next level) NOTHING HAPPENS! You just stay there. This shows that bumps ISN'T WORKING!
C. Thus, since nothing happens, the bug must be that "collisions" don't work.
The last project I was playing was: Minecraft Parkour Game
If you want to make the bug happen again, try these steps:
Go back to the previous version of hopscotch.
Play Minecraft parkour and observe it. That is how it SHOULD be.
Update hopscotch to the current version.
Play Minecraft Parkour
The orange line: text 24
Core part (main part) of player: text 5
The platform you start on, and the one which is working well: platform 7
The platform of which bumps isn't working, and is faulty: Platform 6
Game over rectangle: the one at the top of the screen (middle) of the editor
The "not touching" systems are on text 5. Then, the actual "not touching" is a rule on all the game over components.
Here's a screenshot of the problem (if you have one):
Platform on the left is working. Jump up and down. Platform with the star above it isn't. Jump to it and see what happens.
In this photo, I removed the "98% invisible orange line" and the player just stayed there, instead of the next level being activated. And the score hasn't increased, therefore a problem with bumping.
When you bump the platform on the right WITH the 98% invisible orange line:
This SHOULD NOT be happening.